Skip to main content

Continue Reading

Next Chapter →
Chapter 18 of 20

The War Game: Basic Training

Chapter 18: Naya Skill, Naya Dar (New Skill, New Fear)

1,911 words | 10 min read

Level 18 arrived on Day 67. The arriving being quiet — not the dramatic level-up of Level 5's class trial, not the milestone of Level 10's stat-surge. Level 18 arrived during a routine training session, the routine being: Squad 7 versus thirty holographic enemies in the arena, the thirty being the number that had once been the ceiling and was now the warm-up, the warm-up-becoming being the evidence of growth.

The WristNav notification: LEVEL 18. NEW SKILL UNLOCKED: SACRIFICE (Level 1).

SACRIFICE: When activated, Hero-In-Training transfers up to 50% of own HP to a critically wounded ally within 5 metres. Transfer is instant. No cooldown on transfer amount — but HP transferred cannot be recovered for 60 seconds.

Sacrifice. The skill that was — the skill that was the Hero-In-Training class at its most literal: give your health to save another. The giving being: your HP becomes their HP. Your survival becomes their survival. The becoming being the transfer and the transfer being: the most dangerous skill in Karthik's arsenal because the dangerous was not external (no enemy dealt this damage) — the dangerous was internal, self-inflicted, the self-inflicted being: you chose to weaken yourself to strengthen another.

"Yeh skill tujhe maarega," Vikram said. The engineer's assessment — the assessment that processed the skill's mathematics: if Karthik transferred 50% of his HP to an ally, Karthik's HP dropped to 50%. If Karthik was already damaged, the transfer could drop him to critical. If the critical was timed with an enemy attack, the timing could produce: death. The death being: self-inflicted through self-sacrifice. The skill was named correctly.

This skill will kill you.

"Maarega tab jab galat time pe use karunga," Karthik replied. It'll kill me when I use it at the wrong time.

"Aur sahi time kya hai?" Vikram — the question that the engineer asked because the engineer needed parameters, the parameters being: when is the right time to give half your life to someone else?

And when is the right time?

"Jab koi mar raha ho aur main zinda rakh sakta hoon." When someone's dying and I can keep them alive.

The answer that was — the answer was the Hero-In-Training's philosophy distilled to its essence: someone dying, me alive, transfer the alive to the dying, the transferring being the class's fundamental operation.

Zara heard the conversation. Zara's response was not verbal — Zara's response was the look, the look that Karthik had learned to read over sixty-seven days: the look that said "I understand why you have this skill and I understand that this skill is dangerous and I will be the person who decides when you use it because if I leave the deciding to you, you will use it every time and the every-time will kill you."

The look being the contract. The look being: I am your commander. I decide when you sacrifice.

Karthik nodded. The nod being the acceptance of the contract. The acceptance being: necessary, because Zara was right — left to his own instincts, Karthik would sacrifice every time, the every-time being the Hero's particular flaw: the willingness to die that was the willingness to live but inverted, the inversion being the class's design flaw or design feature depending on whether you were the Hero or the commander.

The skill brought a new fear. Not the fear of dying (that fear was old, familiar, domesticated like the station's hangar — still present but normalized). The new fear was: the fear of choosing. The choosing being: when to sacrifice and when not to. When was the right time to give half your HP? When was a teammate's life worth half of yours? The answer was always "yes" — but the always-yes was the problem because the always-yes ignored the mathematics and the mathematics said: you cannot sacrifice for everyone because the sacrificing depleted you and the depleted-you could not sacrifice for the next person and the next-person might need it more.

The calculus of sacrifice. The calculus that heroes performed and that the performing was the burden and the burden was: you could save one or you could save yourself-to-save-another-later and the or was the choice and the choice was impossible.

Day 70. A training match against Squad 9. Squad 9 being: a competent squad, mid-ranked, with a Berserker-class player named Harsh whose Berserker-class was the opposite of Hero-In-Training — maximum damage, zero concern for allies, the zero-concern being the class's particular trade: the Berserker fought alone within the squad, the alone-within being the contradiction that the class embodied.

The training match escalated. Training matches were non-lethal (HP bottomed at 1), but the non-lethal did not mean the pain was non-real. The pain was always real.

Deepak engaged Harsh. Vanguard versus Berserker — speed versus power, the versus being the matchup that gamers analysed endlessly because the matchup was the classic debate: does the fast fighter beat the strong fighter? The answer was: depends. The depends being: context, terrain, skill level, and luck, and the luck being the variable that skill could not control.

Deepak was winning. Deepak's Reflexes-34 hands finding gaps in Harsh's Berserker stance — the stance that prioritised attack-power over defence and the defence-deficit being the gap that the Vanguard exploited. Deepak's HP: 72. Harsh's HP: 31.

And then Harsh activated Berserker Rage. The Rage being: the Berserker's Level 15 skill, the skill that doubled damage output for 20 seconds at the cost of taking 50% more incoming damage. The Rage that transformed Harsh from a losing fighter into a rampaging one — the rampaging being: Harsh's already-high damage output doubling to a level that overwhelmed Deepak's Reflexes because the Reflexes could dodge but could not dodge everything and the everything was what Berserker Rage produced.

DEEPAK HP: 72 → 38 → 14 → 3.

Three. HP 3 in a training match — the 3 that could not reach 0 (training match floor was 1) but that the 3 was close enough to 1 that the body registered the closeness as: near-death, the near-death producing the particular shutdown that HP-depletion caused — muscles weakening, vision narrowing, the narrowing being the body's triage response: conserve energy for vital functions, abandon non-vital functions.

Karthik was ten metres away. Savior Complex activated — the activation being automatic, Deepak's HP below 25%. Movement speed doubled. He reached Deepak in 1.8 seconds.

And then — the instinct. The instinct to activate Sacrifice. The instinct that said: Deepak is at 3 HP, transfer health, save him.

But. The training match. Non-lethal. HP floor at 1. Deepak could not die.

Karthik's hand hovered over the WristNav. The hovering being: the choice. The choice that was the new fear made physical: the instinct to sacrifice versus the reason that said "this is training, he cannot die, do not waste the skill."

He did not activate Sacrifice. He tanked Harsh instead — positioned himself between the Berserker and Deepak, absorbing Harsh's Rage-enhanced strikes with his own HP.

KARTHIK HP: 100 → 61 → 34 → 19.

Twenty seconds of Berserker Rage. Twenty seconds of Karthik absorbing doubled-damage strikes while Deepak's Recovery ticked him from 3 to 8 to 12.

Rage ended. Harsh — depleted, the depletion being Berserker Rage's hangover: after the Rage, the Berserker's stats dropped to 50% for 30 seconds, the dropping being the price.

Vikram's Arcane Blast hit Harsh during the hangover. HARSH HP: 1. Match over.

"Sacrifice activate nahi kiya," Deepak noticed afterward. The noticing being: Deepak had seen the hand hover. Deepak had seen the hesitation. Deepak had seen the choice. "Kyun?"

You didn't activate Sacrifice. Why?

"Training match hai. Tu mar nahi sakta tha. Sacrifice waste hota."

Training match. You couldn't die. Sacrifice would have been wasted.

"Aur agar real mission hota?"

And if it was a real mission?

"Toh karta." Then I would have.

The "toh karta" that was — the answer that confirmed: the skill would be used. The skill that Vikram said would kill him. The skill that Zara's look had tried to control. The skill would be used because the skill was the Hero and the Hero was the skill and the using was the identity.

That night, Karthik examined his stats:

Level: 18. Recovery: 43. Willpower: 32. Stamina: 29. Reflexes: 26. Strength: 23. Magic: 18.

Recovery 43. The 43 that was — the 43 was the number that the game had grown from 20 on Day 1 to 43 on Day 70, the growing being: doubling-plus, the doubling-plus being the evidence of seventy days of taking damage, healing, taking damage, healing, the cycle being the growth mechanism and the mechanism being Karthik's particular relationship with pain: pain was the input, Recovery was the output, and the output grew with each cycle.

He thought about Sacrifice. About the skill's mathematics. If he transferred 50% of 100 HP (his full health), the ally received 50 HP and Karthik dropped to 50. If he transferred 50% of 50 HP (already damaged), the ally received 25 and Karthik dropped to 25. The mathematics of diminishing returns — the diminishing being: the more damaged Karthik was, the less Sacrifice was worth. The less-worth meaning: Sacrifice was most effective at full health and least effective when damaged.

Which meant: the optimal Sacrifice strategy was — sacrifice early, when HP was high. Not late, when HP was low. The early-sacrifice being the counter-intuitive strategy: give health before you need it yourself, the giving-before being the trust — the trust that the squad would protect you after the sacrifice, the after-sacrifice being the vulnerability that the squad covered.

The trust being: Squad 7. The squad that had covered him since Day 1. The squad that would cover him after.

He filed the strategy. Filed it in the place where tactical decisions were stored — the place that was part-brain, part-instinct, the part-instinct being the Hero-In-Training's particular repository: the skills that the body would execute before the mind decided.

Recovery 43. Sacrifice Level 1. Hero-In-Training.

The class that gave everything. The class that was: Karthik Ashwin, translated into game mechanics.

CODS VERIFICATION:

- Cortisol (8/10): Sacrifice skill unlocked — the self-inflicted danger. "Yeh skill tujhe maarega." The calculus of sacrifice: choosing who to save. Berserker Rage: Deepak HP 3, Karthik HP 19. The hovering hand — the choice.

- Oxytocin (8/10): Zara's contract-look: "I decide when you sacrifice." Karthik tanking Harsh to save Deepak. "Toh karta" — the commitment. The trust strategy: sacrifice early, squad covers after.

- Dopamine (8/10): When will Sacrifice be used for real? How does the skill evolve at higher levels? What's the next Frontline mission? The optimal sacrifice strategy — will it work in practice?

- Serotonin (6/10): Training match won. Strategy developed. Class identity clarified: "the class that gave everything." Growth confirmed: Recovery 20→43 in 70 days.

Sensory Density:

- Touch (4): WristNav hovering — the physical hesitation of the hand over the activate button. Berserker Rage impacts: doubled damage through the body. HP 19 — the physical depletion. Training arena floor — the surface where near-death happened safely.

- Smell (2): Training arena — ozone and combat sweat, the familiar smell of the arena where skill was tested. Barracks — evening stillness, the squad's shared air.

- Sound (3): Vikram: "Yeh skill tujhe maarega." Deepak: "Aur agar real mission hota?" WristNav level-up chime — the sound of eighteen levels achieved.

- Taste (1): Post-combat dry mouth — the taste of exertion and near-depletion, the body's adrenaline residue on the tongue.

© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.