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Chapter 5 of 20

The War Game: Basic Training

Chapter 5: Training Ka Pehla Hafta (The First Week of Training)

2,118 words | 11 min read

The first week of Basic Training was designed to break them. This was not Karthik's interpretation — this was the system's stated objective, delivered through the WristNav at 0500 hours on Day 2: BASIC TRAINING OBJECTIVE: IDENTIFY AND ELIMINATE WEAKNESS. WEAKNESS IDENTIFIED THROUGH STRESS. STRESS APPLIED THROUGH TRAINING.

The training was: running. Not the running that Karthik had done at IIT Bombay (the IIT running being: the sprint from Hostel 4 to the lecture hall when the alarm failed, the sprint that was cardiovascular exercise disguised as academic panic). This running was corridors. Long corridors — the corridors of the station (the station being the vessel, the vessel that they were inside, the inside being: a space station orbiting a planet that the WristNav identified as "Training World Alpha" and that the identifying was the first confirmation of location: they were in space, orbiting a planet, the planet being the training ground).

The corridors had gravity adjustments. Sections where the gravity doubled — the doubling meaning: your body weight became twice, the twice-weight making every step a negotiation between the legs' capacity and the ground's demand, the demand being: carry more, move faster, the carrying-more-while-moving-faster being the contradiction that training imposed because training's purpose was: make the impossible normal.

Squad 7 ran together. The together being Zara's rule — "Saath mein bhago. Koi peeche nahi rehta. Sabse slow insaan ki speed hamari speed hai." Run together. Nobody falls behind. The slowest person's speed is our speed.

The slowest person was Vikram. Vikram whose Stamina was 16 — the lowest in the squad, the lowest being the Mage's particular curse: mages had magic, mages did not have legs. Vikram ran with the particular determination of a man who was accustomed to being the smartest person in the room and who was now the slowest person in the corridor and the slowest being the humiliation and the humiliation being the fuel — the fuel that powered Vikram's legs past the legs' capacity because the past-capacity was the only way to increase the capacity and the increasing was the training.

Karthik's Recovery stat made the running — not easy, but survivable. The survivable being: his muscles burned and his lungs screamed and the burning-and-screaming produced the particular agony of sustained physical effort that Karthik had not experienced since the JEE preparation days (the JEE days when the effort was mental, the mental-effort producing the same exhaustion as the physical because the brain was a muscle and the muscle obeyed the same laws: work it to breaking, let it recover, work it again). But the Recovery. The Recovery meant: the muscles recovered faster, the lungs cleared faster, the faster-recovering being the stat's gift — the gift that Karthik had not asked for but that the game had assigned based on whatever algorithm determined a person's stats and that the algorithm had looked at Karthik Ashwin and seen: this person recovers. This person has always recovered. The IIT pressure? Recovered. The failed startup? Recovered. The breakup? Recovered. The recovering being the pattern, the pattern being the stat.

After the running: combat drills. The combat drills being: squad versus holographic enemies in the training arena, the training arena being a large room that could simulate different environments — forests, corridors, open plains, urban settings. The simulating being the technology that Karthik would have marvelled at if the marvelling had not been replaced by the surviving, the surviving leaving no bandwidth for marvel.

Day 3 brought the first inter-squad training match. Squad 7 versus Squad 12. The versus being — training matches were non-lethal (hits reduced HP but could not kill; HP bottomed at 1, the bottoming-at-1 being the training match's safety net). But the non-lethal did not mean non-painful. Pain was real. Pain was always real. The game had made this clear: pain is the teacher, the teacher that you cannot ignore, the ignoring being impossible because the body's pain-response did not have an off switch.

Squad 12 was good. Their commander — a woman named Isha, from Hyderabad, whose Class was Strategist and whose Strategist-class gave her the ability to see enemy positions through walls for three seconds every thirty seconds, the seeing-through-walls being the tactical advantage that Karthik recognised from gaming as "wallhacks" and that the wallhacking was a class ability rather than a cheat — attacked with precision.

Isha's squad flanked. The flanking being: Squad 12 split into two teams, one engaging Squad 7's front while the other circled to the rear. The classic pincer movement — the movement that every military student knew and that every gamer had encountered in strategy games and that the encountering did not make it less effective because knowing the name of the trap did not prevent the trap from working.

"Vikram! Shield!" Zara commanded. Vikram raised the Arcane Shield — the shield that absorbed three hits before collapsing, the collapsing being the Level 1 shield's limitation, the limitation being: you had three seconds of protection and then you had nothing.

"Karthik — peeche se aa rahe hain. Turn around. Tank it." They're coming from behind. Turn around. Tank it.

Karthik turned. Three Squad 12 members advancing from the rear. He raised the Starter Rifle — the rifle that he was getting better with, the better being: three days of drills had improved his aim from "theoretical" to "functional," the functional being the level where you hit more targets than you missed and the hitting-more was the progress.

He fired. Hit one. The hit staggering the enemy (the enemy being a person, a real person, a twenty-something from Hyderabad whose name Karthik did not know and whose not-knowing was the training's particular dehumanisation: in training, enemies were not people, enemies were targets, the target-seeing being the soldier's first conditioning).

The other two closed distance. Melee range. Karthik took hits — one to the ribs (HP: 82), one to the shoulder (HP: 67). His Recovery started ticking. The ticking that was becoming the rhythm — the Karthik-rhythm: take hit, start recovering, take hit, start recovering, the rhythm of the tank whose purpose was: absorb.

Deepak arrived. Deepak's Vanguard first-strike connected with the nearest attacker — the first-strike's +20% damage sending the attacker's HP to the floor (the floor being 1, the training match minimum). One down. Two remaining.

Priya flanked the flankers — the irony of the Scout flanking the flanking team being the particular tactical poetry that Zara appreciated, the appreciating being visible in Zara's grin mid-combat, the mid-combat grin being the commander's particular expression: the expression of someone who was enjoying the tactics even as the tactics produced violence.

TRAINING MATCH COMPLETE. SQUAD 7 WINS. ALL MEMBERS ABOVE 1 HP.

Karthik's HP: 51. The 51 being the tank's price — the price paid in health points that the Recovery would replenish, the replenishing being the tax-return on the investment of pain.

After the match, Squad 12's commander approached. Isha — who in defeat was more impressive than most people in victory, the more-impressive being: she walked over, shook Zara's hand, and said: "Tumhari formation meri se better hai. Main next time adjust karungi." Your formation is better than mine. I'll adjust next time.

The exchange that was — the exchange was the sportsmanship that survived the game's violence, the surviving being: even in a death-game, the competitors could acknowledge each other's skill and the acknowledging was the humanity and the humanity was the thing that the game could not delete, the deleting being beyond the game's jurisdiction because humanity was not a stat, humanity was the substrate, the substrate that the stats were built on.

Day 5 brought the class trial.

Not Karthik's class trial — he was Level 4, one level short. Vikram's secondary skill unlock. Vikram at Level 5 unlocked: ARCANE BLAST (Level 1): Area damage, 50-meter radius. Cooldown: 60 seconds. Warning: damages all targets in radius, including allies.

"Including allies?!" Deepak's reaction — the reaction of a Vanguard who operated in close combat and who was, therefore, always within 50 metres of the enemies and who was, therefore, always within Vikram's blast radius.

"Matlab mujhe timing perfect karni hogi," Vikram said. The understatement — the Chennai understatement that was the engineer's way of processing a dangerous situation: reduce it to a technical problem, solve the technical problem, ignore the emotional content. Means I need perfect timing.

"Timing galat ho gayi toh?" Deepak asked. If the timing is off?

"Toh tu blast mein aayega." Then you'll be in the blast.

"Wonderful. Mera DJ bhi mujhe aise hi maarke jaata tha — apni hi beat se." Wonderful. My DJ gear also used to kill me like this — with my own beat.

The humour being the squad's language — the language that processed fear through laughter, the laughter being the Indian coping mechanism that was not avoidance but transformation: take the fear, make it funny, the funny-making being the alchemy that turned lead into gold, the gold being: the ability to function in a death-game without the death-game's death-weight crushing you.

Day 7. The week's final assessment. Individual performance reviews delivered via WristNav:

KARTHIK ASHWIN — WEEK 1 ASSESSMENT:

Damage Absorbed: 847 HP (Squad rank: 1/5. Station rank: 3/200)

Damage Dealt: 312 (Squad rank: 4/5. Station rank: 89/200)

Recovery Used: 847 HP (Squad rank: 1/5. Station rank: 1/200)

Station rank 1 in Recovery Used. First place out of two hundred. The first-place being — Karthik had used more Recovery than any other recruit on the entire station. The entire-station being: two hundred people, and Karthik had healed more damage than all of them. The healing-more being the stat's full expression: Recovery 22 was not just a number, Recovery 22 was a playstyle, and the playstyle was: absorb everything, heal everything, be the wall that the squad hid behind.

Damage Dealt: rank 89. The 89 being — mediocre. The mediocre that was honest: Karthik was not a damage dealer. Karthik was not a warrior or a mage or a scout. Karthik was a tank. The tank whose damage output was secondary to the damage absorption. The absorption being the contribution and the contribution being: real, valuable, essential, but invisible. The invisible being the tank's particular curse — everyone saw the kills, nobody saw the hits absorbed, the absorbed-hits being the sacrifice that the stats tracked but the audience did not.

"Station rank 1 in recovery," Priya read from her WristNav. "Karthik, tu legend hai." Karthik, you're a legend.

"Legend nahi, punching bag," Karthik replied. The self-deprecation that was also the truth and also the joke and the joke-truth-self-deprecation being the Karthik-voice, the voice that was forming in the game the way a voice formed in life: through repetition, through experience, through the particular combination of what happened to you and how you talked about what happened to you.

Not legend, punching bag.

"Punching bag jo station mein sabse zyada recover karta hai," Zara corrected. "Yeh strength hai, weakness nahi. Custom class mein yeh define hoga." Punching bag that recovers the most on the entire station. That's strength, not weakness. The custom class will define this.

Level 5 was one level away. The custom class trial was one level away. The one-level being: close. The close being: imminent. The imminent being: the next chapter.

CODS VERIFICATION:

- Cortisol (7/10): Double-gravity running. Combat drill pain — real hits, real HP loss. Squad vs Squad: flanking attack, Karthik at HP 51. Damage dealt rank 89/200 — mediocre. The tank's invisible sacrifice.

- Oxytocin (8/10): "Sabse slow insaan ki speed hamari speed hai" — Zara's no-one-left-behind rule. Deepak arriving to save Karthik. Isha's post-match sportsmanship. Priya: "Karthik, tu legend hai." Zara's correction: "Yeh strength hai, weakness nahi."

- Dopamine (9/10): Station rank 1 in recovery! Custom class trial at Level 5 — one level away. What will the custom class be? Inter-squad matches continuing. Vikram's friendly-fire AOE risk.

- Serotonin (7/10): Week survived. All five alive. Stats growing. Station rank 1 in something meaningful. The squad's language forming — humour as alchemy.

Sensory Density:

- Touch (4): Double-gravity running — legs carrying twice the weight, the ground pulling. Combat hits: ribs (HP 82), shoulder (HP 67). Recovery ticking — the physical sensation of wounds closing. WristNav vibration for assessment delivery.

- Smell (2): Training arena — ozone and sweat, the particular smell of exertion in recycled station air. Barracks after running — five bodies' sweat, the hostel-smell intensified.

- Sound (3): Zara's commands cutting through combat noise. Deepak's Vanguard first-strike impact — the particular thud of +20% damage connecting. WristNav assessment chime — the week's final verdict.

- Taste (1): Ration bar — Day 7, same tasteless nutrition, the taste-absence becoming its own flavour: the flavour of survival-without-pleasure.

© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.