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Chapter 13 of 22

The War Game: Cherry Mission

Chapter 12: Revati

1,525 words | 8 min read

She came with the second wave of settlers.

The Vajra revenue — even at two units per day, carefully laundered through Prithvi's grey channels — had created a gravitational pull. Cherai, which had been invisible to the Kendra Sena's personnel allocation system for four years, was now generating the one signal that bureaucracies could not ignore: economic activity. Settlers applied. Workers migrated. And the Kendra Sena, unable to explain why a punishment posting was suddenly attracting voluntary transfers without revealing that they'd been deliberately starving the colony, was forced to approve them.

Twenty new settlers in the first month. Forty in the second. Farmers, craftspeople, technicians, merchants — the human population of Cherai tripled, and with it came the particular chaos of growth: housing shortages, water system overloads, land disputes between the expanding human sector and the Dweepvasi quarter, and the thousand small crises that occurred when a village tried to become a town overnight.

And Revati.

Lieutenant Revati Krishnamurthy. Advanced Healer, Level 11. The highest-leveled person on Cherai by a significant margin, and the most unexpected transfer I'd received. Her file was — I read it three times, looking for the catch — extraordinary.

Revati Krishnamurthy — Advanced Healer, Level 11 Stats: Strength 10, Reflexes 16, Stamina 18, Magic 52, Willpower 44, Recovery 50 Skills: Restoration (5), Area Heal (4), Purification (3), Cellular Regeneration (2), Soul Anchor (1)

Magic at 52. Recovery at 50. And a skill called Soul Anchor that I'd never seen before — a Level 1 ability that, according to the Game's sparse description, could "stabilise a dying player's consciousness, preventing permanent death for a limited duration." In a Game where death cost you one of your limited lives, Soul Anchor was not just rare. It was priceless.

She arrived not on a military transport but on a civilian shuttle — one of the new commercial services that had begun running to Cherai since the economic activity spiked. She walked off the ramp carrying nothing but a shoulder bag and wearing civilian clothes — not the military uniform that her rank entitled her to, but a simple kurta and leggings, the fabric the deep indigo of natural dye, the kind of clothing that a person wore when they wanted to be themselves rather than their rank.

"Lieutenant Krishnamurthy?" I said.

"Revati." Her voice was — I noticed immediately — different from what I expected. Not the clinical precision of a military medic. Something warmer. Deeper. The voice of a person who had spent years listening to people in pain and had developed the particular tonal quality that said I hear you before she'd said anything at all. "Just Revati. I didn't come here to be a rank."

"Why did you come here?"

She looked at the colony. The walls — now Level 3, gleaming with Game-grade Iron-reinforced Stone. The guard towers — rebuilt, manned, the sensor arrays humming. The medical facility — Bhavna's domain, now fully equipped and operational. The Dweepvasi quarter — expanded, thriving, the organic resin structures glowing amber in the afternoon light.

"Because I heard that someone was building something real," she said. "Something that wasn't about the Kendra Sena's politics or the Game's rankings or the endless cycle of conflict and acquisition. Something that was about people. I've been healing soldiers for nine years. Nine years of patching bodies so they can be broken again. Fixing what the Game damages so the Game can damage it more." She met my eyes. Hers were dark — not Ira's chai-warm dark or C.J.'s sharp dark, but a deep, still dark, the colour of a forest pool at night: calm on the surface, unmeasurable beneath. "I wanted to heal something that would stay healed."

Bhavna met her in the medical facility. The two healers — Bhavna at Level 9, Revati at Level 11 — assessed each other the way healers do: not with the competitive edge of warriors measuring skill, but with the collaborative assessment of professionals evaluating complementary capability. Where Bhavna was a battlefield medic — fast, efficient, her skills optimised for trauma and triage — Revati was a restoration specialist. Her abilities were slower but deeper: not just healing wounds but restoring systems, returning damaged bodies to their optimal state, undoing the accumulated degradation that the Game's combat system inflicted even when individual injuries were healed.

"Your Advanced Heal is excellent," Revati told Bhavna, examining the medic's skill profile. "Fast, clean, efficient. But you're working too hard — compensating for equipment shortages with personal Magic expenditure. Your Recovery rate is high, but you're draining faster than you're replenishing."

"There's no one else," Bhavna said.

"There is now." Revati placed her hand on Bhavna's shoulder — a gesture that was both professional and profoundly tender, the touch of a healer who understood that healers needed healing too. "Your Battle Meditation is remarkable. I've never seen a field medic with that skill. You keep the squad's morale intact during combat — that's not something I can do. My skills are post-combat. Deep healing. Restoration. The work that happens after the crisis, when everyone thinks it's over but the damage is still settling."

Bhavna's composure — the clinical steadiness that she wore like armour — cracked. Just a millimetre. Just enough to admit: "I've been tired."

"I know," Revati said. "I can see it in your stats. Your Willpower is compensating for your Stamina deficit. You've been running on determination for months." She smiled — and the smile was, I realised with a start, the first genuinely peaceful expression I'd seen on Cherai. Not happy, not optimistic, not determined. Peaceful. The peace of a person who had found the place they were meant to be. "Let me carry some of it."

The integration was seamless. Within days, Revati had established a wellness protocol — the first systematic health program in Cherai's history. Not just combat medicine but preventive care: nutritional assessments (the food synthesizer was recalibrated based on her recommendations, and the chai improved from "mediocre" to "almost acceptable"), stress management (her Purification skill could remove the accumulated toxic effects of prolonged Game combat exposure), and — most remarkably — psychological support. Revati's Restoration skill, at Level 5, could heal not just physical damage but cognitive fatigue, the mental erosion that came from constant threat assessment and combat readiness.

The squad noticed. Hemant, whose fractured wrist from the Vana-Raja fight had healed but left a residual stiffness that Bhavna's Quick Heal couldn't address, sat with Revati for an hour and emerged with full range of motion restored. Malhar, whose hands shook from fine-motor fatigue after weeks of constant construction, received a Cellular Regeneration treatment that repaired the microscopic nerve damage. Even Ira — who claimed to be fine, who was always fine, whose definition of "fine" included sleep deprivation, chronic hypervigilance, and the emotional weight of running a counter-intelligence operation — submitted to a Purification session and admitted afterward, grudgingly, that she hadn't realised how tired she was until the tiredness was removed.

"She's good," Ira said that evening, sitting on the guard tower with me, the now-almost-acceptable chai steaming in her hands. "Really good. Her skill set is — it's not combat. It's sustainability. She's the person who makes sure the squad can keep fighting long after the fight should have broken us."

"That's why she came. She's tired of patching soldiers for reuse. She wants to build something that lasts."

"A healer who heals the healers." Ira sipped. Didn't wince — progress. "And she's Level 11. The highest on Cherai. That's going to attract attention."

"From the Kendra Sena?"

"From Kunwar's handlers. A Level 11 Advanced Healer voluntarily transferring to a punishment posting? That doesn't happen. They'll wonder why. They'll dig. And when they dig, they might find the Vajra."

The chai was warm in my hands. The gas giant hung overhead, its banded surface catching the last light, the amber glow beginning to fade as the moon's rotation carried the colony into the giant's shadow — the brief "night" that occurred when Cherai passed behind its parent planet, darker and cooler than the normal cycle, the stars suddenly vivid against the black.

"How long before they send someone?" I asked.

"Weeks, maybe. Months if we're lucky. The Kendra Sena moves slowly — bureaucratic inertia is our best defense." She leaned against me — the familiar weight, the familiar warmth. "But they'll come. Eventually, they'll come."

Below us, the colony was settling into its evening routine. The Dweepvasi singing drifted across the clearing — that low, harmonic drone that had become as familiar as the jungle's breath. The settlers' new housing glowed with interior light. The medical facility was lit — Revati and Bhavna working late, establishing protocols, preparing for whatever came next.

And in the barracks, Kunwar filed his nightly report — the transmission that Ira intercepted and decoded, the information that flowed to Kendra Sena intelligence, carefully curated now, a mixture of truth and strategic omission that painted Cherai as a modestly improving colony rather than the Vajra-rich, alliance-forged, ancient-technology-harboring anomaly that it had become.

The Game within the Game. And we were learning to play it.

© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.