The War Game: Haven
Chapter 4: Laash
The body was found on a Thursday morning, near the copper mine, by a laborer named Suresh who had been walking the path between the mine entrance and the equipment shed and who had, for the rest of his life, wished he had taken a different path.
Private Murphy Mathews — the Game listed his name in the notification that appeared in my Controller, the cold bureaucratic announcement of a death that had been, until thirty seconds ago, a person — had been assigned to overnight guard duty at the mine. He was one of the new recruits, young, underleveled, given the shift that nobody wanted because he was the lowest rank and the military's hierarchy of misery flowed downward like water.
He was dead. Not Game-dead — the kind where you respawned with one fewer life and the particular disorientation of a consciousness that had been interrupted and restarted. Actually dead. All lives gone. The Game's notification was final: Private Murphy Mathews — Eliminated. Lives: 0. Status: Permanent Death.
I reached the mine in twelve minutes. Savitri drove — the tank at full speed, which was not fast by any human standard but was fast enough for a vehicle that weighed thirty tonnes and that handled rough terrain the way a buffalo handled a rice paddy: with determination rather than grace.
The scene was — I had seen death before. In the Battle Royale, in the dungeon raids, in the fight for the moon. But those deaths had been combat deaths — violent, immediate, the kind of death that happened in the middle of action and that the adrenaline processed before the grief arrived. This was different. This was a body found in the morning, cold, the violence already over, the scene static, the particular horror of death that had happened when no one was watching.
Murphy lay near the mine entrance. He had been killed with a blade — the wound pattern was clear even to my non-medical eyes. Three slashes across the torso, deep, the kind of wounds that a strong creature with claws or a bladed weapon could produce. His starter rifle lay beside him, unfired. He had not had time to shoot. Whatever killed him had been fast, silent, and close enough to strike before Murphy could react.
"Three-toed tracks," Bhavana said, kneeling beside the body with the particular composure of a woman who processed horror through precision. She pointed to the ground — the soft earth near the mine entrance, where the swamp's moisture kept the soil impressionable. "Same as before. Same weight, same stride. One individual."
"One individual killed a soldier without giving him time to fire his weapon."
"One individual who knew where the guard would be, what time the shift changed, and which approach angle avoided the satellite's coverage."
The implications settled over the squad like cold water. This was not a random attack. This was reconnaissance-informed, tactically planned, the work of an intelligence that had been observing Haven long enough to understand its routines and exploit its vulnerabilities.
"Gumalagian," Rukmini said. Not a question.
"Gumalagian," Bhavana confirmed. "The tracks match. The methodology matches — ambush predator tactics, single operative, maximum efficiency. This is what the Delphinian database calls a 'Shadow Scout.' Advance reconnaissance. One individual, operating alone, gathering intelligence on a target before a larger force engages."
"A larger force," I said.
"The Shadow Scout's job is to identify weaknesses, map defenses, and eliminate soft targets. The killing is secondary — it's intelligence-gathering that happens to leave bodies."
Neelam arrived. She had been at the Town Centre when the alert went out and had crossed the colony at a pace that suggested either urgency or the Delphinian equivalent of a sprint, which looked — to human eyes — like a particularly purposeful walk. Her skin was the deep blue of concern, darker than I'd seen it, the emotional register of a diplomat who understood that a death in the colony she was liaising with was both a personal tragedy and a strategic development.
"The Gumalagian Shadow Scout protocol is well-documented," she said, examining the tracks with the clinical attention of someone who had access to a database that contained more information about the Gumalagians than the Gumalagians would have liked. "This individual has been observing your colony for at least ten days. The tracks Bhavana found previously were not the beginning — they were the point at which the scout became careless enough to leave visible evidence."
"Ten days. He's been watching us for ten days."
"Minimum. Shadow Scouts are patient. Their training emphasises observation over engagement. The kill — " she gestured toward Murphy's body with the particular detachment of a person who was processing grief through analysis — "the kill was opportunistic. A guard alone, at night, in a position that the scout had already mapped. The scout took the opportunity because the opportunity presented itself, not because the kill was the primary objective."
"What's the primary objective?"
"Information. Your defenses, your patrol patterns, your resource production, your population. The scout transmits this to a forward operating base, which transmits it to the Gumalagian command structure. The command structure uses it to plan an assault."
"How long between the scout's report and the assault?"
"Variable. Days to weeks. It depends on the strategic value of the target and the availability of forces."
The squad assembled in the Town Centre. All of them — Ira, Rukmini, Chandni, Bhavana, Savitri, Pramod (who came because Pramod came to everything, the particular gravitational presence of a man who considered himself part of every decision whether invited or not). And Neelam, whose blue had not warmed since the mine.
"Someone killed one of mine," I said. The words were simple. The feeling behind them was not simple. Murphy Mathews had been a recruit — barely trained, barely known, the kind of soldier who existed in the margins of a squad's awareness, present but not yet integrated, a name on the roster rather than a person in the memory. But he was mine. He had been assigned to my colony, placed under my protection, and he had died on my watch because my defenses had a gap that an alien predator had found and exploited.
The guilt was — I knew the shape of guilt. I had carried it before. The particular weight of a leader who had lost someone, the weight that settled in the chest and that no amount of rational analysis could dislodge. You could tell yourself that the death was not your fault, that the gap in the defenses was not negligence but inevitability, that no colony could be perfectly defended and that losses were part of the mathematics of war. You could tell yourself all of this and the weight would remain, because the weight was not logical. The weight was the simple fact that a person was dead and you were not and the distance between those two facts was your responsibility.
"We find this scout," I said. "We find it and we eliminate it. Before it transmits its report, if possible. Before the assault, if not."
"The satellite," Ira said. "I still have access to the spy satellite from the moon operation. It's been in passive mode but I can reactivate it for targeted scanning."
"Do it. Full sweep, ten-mile radius, thermal and motion detection. Anything that's not human, not Delphinian, and not Game-spawned fauna, I want to know about it."
"The satellite's resolution is limited at night," Rukmini said. "And the scout will know about it — if it's been observing us for ten days, it's seen the satellite's pattern."
"Then we change the pattern. Randomise the scan intervals. Bhavana, I want you tracking from the mine — follow the tracks as far as they go. Take Savitri for backup."
"The tracks disappear at the river," Bhavana reminded me.
"They disappear at the river because the scout uses the river to mask its movement. Follow the river. Check both banks. It has to exit somewhere."
"And when we find it?" Chandni asked. The question was not theoretical. Chandni's voice carried the particular edge of a woman who had heard that something had killed a member of their colony and who had already decided how the encounter would end.
"When we find it, we capture it if possible. Kill it if necessary."
"Define 'necessary.'"
"If it shoots at you, it's necessary. If it runs, we pursue. If it surrenders, we take it alive. Intelligence from a live scout is worth more than satisfaction from a dead one."
"And if it doesn't surrender and doesn't run?"
"Then Munna and Guddu earn their keep."
The hunt began. Bhavana and Savitri departed within the hour, tracking northeast along the river, moving with the particular combination of speed and caution that characterised Bhavana's fieldwork: fast enough to cover ground, slow enough to miss nothing. I watched them go from the wall — two figures moving through the swamp's edge, getting smaller, disappearing into the terrain that was simultaneously our home and our enemy's cover.
The satellite was reactivated. Ira ran the scans from the Town Centre, the data feeding to her Controller in real-time, the thermal signatures of the colony's population appearing as clusters of warmth against the moon's cooler surface. Animals — the swan-lizards, the marsh flies, the various creatures that the Game had populated the moon with — appeared as smaller, scattered signatures. We catalogued them, tagged them, built a baseline of normal activity against which any anomaly would stand out.
The Gumalagian was smart. It had survived ten days in hostile territory, killed a guard, and remained undetected by a satellite that could count the individual feathers on a swan-lizard from orbit. It was smart, and it was patient, and it was somewhere within our ten-mile radius, watching, waiting, planning.
I sat in my office after midnight. The colony was quiet — the quiet of a place that had experienced its first death and that was processing the experience through the particular silence of people who didn't know what to say. Murphy's bunkmate had been given the night off. The other recruits had drawn closer together, the particular clustering of vulnerable people who had been reminded that vulnerability had consequences.
Ira knocked. She entered without waiting for a response, because Ira regarded doors as formalities and formalities as obstacles to efficiency.
"The satellite found something," she said. "Not the scout. Something else."
She showed me the scan. A thermal signature, northeast, eleven miles out — just beyond our standard scan radius, which was why we hadn't seen it before. Not a single signature. A cluster. Multiple heat sources, arranged in a pattern that was too regular for fauna and too small for a settlement.
"A camp," I said.
"A camp. Six to eight individuals, based on the thermal spread. Gumalagian-consistent body temperatures. They've been there for — based on the vegetation displacement visible in the daylight imagery — at least two weeks."
Two weeks. Before the scout had even been detected. Before the tracks near the mine. Before Murphy.
"They weren't scouting for an assault," I said, the realisation settling. "They're already here. The assault force is already in position. The scout was the last step."
"The last step before what?"
"Before they hit us."
The night was dark. The turrets hummed. Somewhere eleven miles northeast, six to eight Gumalagians were sitting in a camp they'd built two weeks ago, waiting for a signal that a dead guard had just provided.
The Game had given us a quest notification: Discover what killed Private Murphy Mathews, and eliminate the threat.
We'd discovered it. Now we had to eliminate it before it eliminated us.
© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.